Our Theme
We are a global movement of destiny, united in purpose and mission, yet diverse in culture, language, geography, economy, and heritage. It is through the power of Christ and His Spirit that we can celebrate our unity in the midst of such diversity. In a world of ethnic and national divide, this exquisite expression of unity in Jesus is the most powerful expression of the reality of the gospel in the midst of God’s people.

Our Mission
To lead young people into a saving relationship with Jesus Christ and help them embrace His call to discipleship.

The Uniform
The official uniform for the Adventurer, Pathfinders, Master-Guide, and Ambassador is stipulated by the General Conference of Seventh-day Adventist® Youth Ministries Department. Any deviation or changes, including, but not limited to, the uniform’s style and color, must first be authorized by the General Conference of Seventh-day Adventist® Youth Ministries Department.

The Adventurer Club is designed to strengthen parent-child relationships for kids ages 6-9 by providing specialized weekly activities tuned into the psychological needs of this age group while simultaneously giving parents opportunities for learning parenting skills and enjoying special activities with their children.

Each child is encouraged to participate in all activities and parents/guardians are given assignments along with their child. There are many age-challenging activities on the Adventurer menu. These range from games and outdoor activities to nature exploration and family camping, field trips and community service projects. A five level age-specific curriculum is used along with approximately 80 specialized award areas of crafts, nature, recreation, spiritual development and home arts.


Class “A” Uniform for the Adventurer boy and girl
Girls: Navy blue skirt, white shirt with short sleeves.
Boys: Navy blue pants, white shirt with short sleeves.
Shoes:  Black lace-up shoes
Socks: Lack for boys and white socks for girls.
Scarf: Adventurer scarf is part of the uniform worn with an Adventurer slide/waggle.
Award Sash: The sash is navy blue and part of uniform.

NB: only Adventurer awards to be put on the sash and Adventurer class pins to be worn with an Adventurer uniform. If you have earned any AY/Pathfinder Honors you are not to place them on your sash.

Left Sleeve
The Adventurer World emblem is to be worn on left sleeve 1½” below the shoulder seam.
Right Sleeve
The Adventurer Club Name Crescent is to be worn ½” below the shoulder seam.

The Adventurer Club Emblem is to be worn 2½” down from the shoulder seam.




For those who are familiar with it, “Pathfindering” conjures up images of marching, camping, curious hobbies, bugs and bats. Enlarging their windows on the world and building a relationship with God are the dual objectives of this club, which is designed for children ages 10-15. With nearly 2 million members around the world, this Seventh-day Adventist Church-sponsored club accepts any youth who promises to abide by the Pathfinder Pledge and Law regardless of their church affiliation.

The imagination of its leadership and members are the primary limiting factors of a club’s abilities. Activities encourage a range from community/civic service projects in their community and across the globe to nature and environmental conservation studies to camping and high adventure trips. Pathfindering challenges the unique talents of each member. Pathfindering is built on an age-specific curriculum of six levels along with approximately 350 specialized skill development topics covering arts and crafts, aquatics, nature, household arts, recreation, spiritual development, health, and vocational training. These often serve as a launching point for lifetime careers

Front Shirt

Front Shirt with Sash

Right Sleeve

Left Sleeve

Left Sleeve – Other Options

The uniform should always be neat and clean. To wear it commonly for ordinary play or work lowers its dignity. The Pathfinder Club program should be so valuable to each member that the uniform will be acquired and worn with enthusiasm.

Uniforms should be worn:

  • At all Pathfinder meetings
  • At any public gathering when any or all act as: Messengers, Ushers, Guard of honor, Color Guards
  • On occasions as specified by Pathfinder director
  • At special Pathfinder services
  • While engaging in witness activity, or community service such as Ingathering, distributing food baskets, flowers, literature, etc.

Uniforms should not be worn:

  • By nonmembers
  • When engaged in selling or solicitation for personal profit, or for commercial or political purposes
  • At any time or place when it’s wearing discounts the organization or casts reflection upon the uniform, lowers its dignity and esteem, and makes it commonplace.

Resources and important links

The volunteer leadership, skilled in a myriad of unusual abilities and interests are, first and foremost, strong believers in Jesus Christ and are sure of the road they are taking towards eternal life. They consider the Pathfinder club an experimental laboratory where growth and learning are synonymous with fun. Failure is not expected, but rather every activity becomes a tool for learning.